Tutorials
Six short guides, in the order most DMs need them. If you are already running a campaign somewhere else, start with the second one.
Getting started
The loop
Preparing a session
6 minScenes on a board, encounters attached to them, and a run sheet you can print.
Running a session at the table
6 minThe table view, the combat tracker, answers mid-session, and improvising when the party goes somewhere you did not prepare.
The debrief
5 minTen minutes after the session that keep your campaign true — and the part of Yarnfold worth staying for.
How it works
Stuck on something not covered here? Write to us — we would rather hear about it than have you work around it.